How To Get More Great Work Slots Civ 6

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Great Works of Writing are Great Works that are produced by Great Writers.

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Citizens are one of the Game Concepts in Civilization VI. 1 Description 2 Trivia 3 Strategy 4 Images In Civ VI Citizens represent the population of a city. Each of your people can work one of the Tiles within a city's borders, or it seems can work in a building as a Specialist. Citizens that work tiles produce a combination of Production, Food, Gold, Science, Faith, and or Culture, depending. Hermitage - This Wonder gives you +3 Great Artist points per turn as well as +4 Great Works of Art slots. Sydney Opera House - A very beneficial Wonder to have in your civ! It will give you +8 Culture on top of +5 Great Musician points per turn and +3 Great Works of Music slots. Original home of the Olympics. The Grand Casino Hotel. Experience upscale Southern Hospitality at the all-new Grand Hotel! Coushatta’s flagship luxury hotel has been completely How To Get More Great Work Slot Civ 6 renovated into an adult-exclusive property reserved for guests ages 21 and up, offering you a relaxing and refreshing escape. You’re also connected to the region’s largest gaming floor!

Buildings with writing slots[edit edit source]

The following buildings have slots for Great Works of Writing:

NameEraTypeSlots
Ancient EraTheater Square2
Industrial EraWonder1
Modern EraWonder1
Classical EraWonder2
Industrial EraWonder2
Ancient EraCity Center1

List of Great Works of Writing[edit edit source]

WorkEraArtist
A Bird Came DownEmily Dickinson
Adventures of Huckleberry FinnMark Twain
Anna KareninaLeo Tolstoy
Boris GodunovAlexander Pushkin
Discourses on LivyNiccolò Machiavelli
Don QuixoteMiguel de Cervantes
Drinking Alone by MoonlightLi Bai
DublinersJames Joyce
Eugene OneginAlexander Pushkin
FaustJohann Wolfgang von Goethe
FrankensteinMary Shelley
HeroidesOvid
IlliadHomer
In the Mountains on a Summer DayLi Bai
Lament fo YingQu Yuan
LivyNiccolò Machiavelli
MetamorphosesOvid
Novelas Ejemplares (Exemplary Novels)Migeul de Cervantes
Observations upon Experimental PhilosophyMargaret Cavendish
OdysseyHomer
Pride and PrejudiceJane Austen
Rossum's Universal Robots (R.U.R.)Karel Capek
Sense and SensibilityJane Austen
Success is Counted SweetestEmily Dickinson
The Adventures of Tom SawyerMark Twain
The Art of WarAncient EraSun Tzu
The Beautiful and DamnedF. Scott Fitzgerald
The Blazing WorldMargaret Cavendish
The Canterbury TalesGeoffrey Chaucer
The Diary of Lady MurasakiMedieval EraMurasaki Shikibu
The GardenerRabindranath Tagore
The Home and the WorldRabindranath Tagore
The Last ManMary Shelley
The PrinceNiccolò Machiavelli
The RavenEdgar Allen Poe
The Sorrows of Young WertherJohann Wolfgang von Goethe
The Tale of GenjiMedieval EraMurasaki Shikibu
The Tell Tale HeartEdgar Allen Poe
The Time MachineH.G.Wells
The War of the WorldsH.G.Wells
This Side of ParadiseF. Scott Fitzgerald
Troilus and CriseydeGeoffrey Chaucer
UlyssesJames Joyce
War and PeaceLeo Tolstoy
War with the NewtsKarel Capek
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Citizens are one of the Game Concepts in Civilization VI.

Description[edit edit source]

In Civ VI Citizens represent the population of a city. Each of your people

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can work one of the Tiles within a city's borders, or it seems can work in a building as a Specialist. Citizens that work tiles produce a combination of Production, Food, Gold, Science, Faith, and or Culture, depending on what Terrain or the Tile Improvements they are assigned to.

By default the game will manage your citizens and specialists for you, although you can manually manage them in the city view or on the bottom right of the UI if you wish.

Your Citizen count increases (minus the food consumption) in your cities as you produce a Food surplus. After you produce enough excess food, another citizen will be added to the city. When a SettlerUnit is created, the city's population is reduced by one. The more citizens in your cities, the more Tiles you're able to work, thus adding to the productivity of your city.

See also: Amenities

Trivia[edit edit source]

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Strategy[edit edit source]

At the beginning of the game you'll want to micro manage for growth, presumably to grow to additional Citizens. Once you've grown to a few people you can start growing wide by building Settlers, and you can start establishing new cities, probably in less hospitable locations. You’ll want to start reassigning citizens early on to either boost Food or Production, growth or manufacturing, and thus have highly specialized cities, depending on what you want or need.

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Images[edit edit source]

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